The UniversimIn Development Released

The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance.

  • Sandbox
  • Single Player
  • Windows, macOS, Linux
  • Available on:

Available Products:

COELACANTH

$29.99 +1499

MICRORAPTOR

$44.99 +2249

TYRANNOSAURUS

$49.99 +2499

DIMETRODON

$59.99 +2999

BRONTOSAURUS

$99.99 +4999

MAMMOTH

$249.99 +12499

COELACANTH

Receive immediate access to the game and all future updates. Your name will be added to the in-game Rise of Evolution Monument, and you`ll receive additional exclusive rewards for your early support. Available Steam Key or Crytivo Key for you to choose.

Alpha Access
Beta Access
Full game on release
Name in the Game
Additional Exclusive Crytivo Rewards

MICRORAPTOR

Receive exclusive wallpapers and the beautiful Original Soundtrack.

Alpha Access
Beta Access
Full game on release
Name in the Game
Additional Exclusive Crytivo Rewards
Wallpapers
Original Soundtrack
+ All previous rewards

TYRANNOSAURUS

You will be able to submit a city name for use in the game. Names are added to a pool that will be chosen by Nuggets at random. This name can be changed by players after assignment.

Alpha Access
Beta Access
Full game on release
Name in the Game
Additional Exclusive Crytivo Rewards
Wallpapers
Original Soundtrack
Name a City
+ All previous rewards

DIMETRODON

The definitive Digital Collector's Edition. Receive the stunning Digital Art Book (PDF) and Game Guide (PDF). Treat your eyes to the creation of The Universim and get some tips for survival.

Alpha Access
Beta Access
Full game on release
Name in the Game
Additional Exclusive Crytivo Rewards
Wallpapers
Original Soundtrack
Name a City
Digital Art Book
Digital Game Guide
+ All previous rewards

BRONTOSAURUS

Beautify your city with famous landmarks, such as the Eiffel Tower, Big Ben, and Burj Al Arab Hotel. You will also be able to immortalize yourself in the game's credits and Rise of Evolution Monument with a unique colour.

Alpha Access
Beta Access
Full game on release
Name in the Game
Additional Exclusive Crytivo Rewards
Wallpapers
Original Soundtrack
Name a City
Digital Art Book
Digital Game Guide
Famous Landmarks
Name Featured in the Credits
+ All previous rewards

MAMMOTH

Customize and name a Nugget that will be added to the game for all to see in the Nugget Editor. Choose a unique combination of traits from the available list to set your Nugget apart from the rest. You will also be able to name a planet permanently, in addition to choosing the planet's characteristics (resources, climate, etc). You will receive a digital Certificate of Discovery (PDF) for the planet. A star will be placed beside your name in the credits and in-game monument to show your amazing support.

Alpha Access
Beta Access
Full game on release
Name in the Game
Additional Exclusive Crytivo Rewards
Wallpapers
Original Soundtrack
Name a City
Digital Art Book
Digital Game Guide
Famous Landmarks
Name Featured in the Credits
Customize and Name a Nugget
Name a planet
+ All previous rewards
buy now

WANNA BE A GOD?

Your time is coming. Guide a fledgling civilization through the obstacles of life. From humble beginnings, watch as they evolve and advance throughout the ages under your wing. Influence their decisions and punish the unfaithful with a wide range of godly abilities. Interact with objects, create disasters, and launch clueless creatures into orbit. This is your world, and nothing can stop you from having fun.

Our goal is to bring back the features you know and love from classic god games and spice them up with fresh ideas, a modern physics engine, and stylized visuals developed by a few of our very own industry heroes.

NATURE AS YOU KNOW IT

In The Universim, nature is just as wonderful and unpredictable as ever. Every planet comes with a few surprises that are sure to challenge your civilization. From tornadoes that consume everything in their path, to thunderous earthquakes that threaten to split your civilization in two. If you treat nature poorly, it might just show you how brutal and unforgiving it can be. Each planet you encounter will have a unique underbelly. Some planets are tranquil and filled to the brim with resources, while others are barren and dangerous. Be careful out there!

Something as simple as the cycle between night and day can play an important role. Wild animal attacks are more common at night, as are frequent temperature drops. Daytime offers a little more safety from the harshness of the world. With the inclusion of a full, four-season cycle, a planet’s biomes can change drastically, making it extremely difficult for Nuggets to survive brutal winters without proper preparation ahead of time.

THE STORY OF A SPECIES

Meet the Nuggets, a fragile and whacky species that relies on your leadership to build, research, and advance. Help them, and they will soon begin writing their own history in the stars. Every Nugget is a unique individual with a distinct set of characteristics. Just like any other living creature, Nuggets must have access to a few vital resources in order to survive. This includes water to drink, food to eat, and recreational activities to increase their happiness and quality of life. Recreational activities may include blowing stuff up. You’ve been warned.

As you spend time with the Nuggets, You will see that they behave like natural, living beings. They have their own thoughts and needs - and they even have the ability to make their own decisions at times. We want to give you a feeling that you’re interacting with a living organism, almost like you’re messing around with a rather chaotic ant farm.

Discover Wild Life

Discover planets with Drones and Rovers, equip rockets with right technologies. Depends on the planet factors such as planet distance, temperature and etc you’ll need to equip your Discovery Machines with the right tools. Put more solar panels to keep your rover, that can take probs on the planets and give you idea of how much resources lays in ground of that planet, to charge it batteries faster during the day time. Equip your rockets with bigger gas tanks to make it travel longer and to give a chance for Astronauts Nuggets to come back home.

ORGANIC GAMEPLAY

Planets in The Universim aren’t just made up of a bunch of neatly-arranged objects; everything is linked together and plays a unique role in each planet’s ecosystem. Every tree your civilization cuts down, every resource they mine and every animal they hunt will affect the world they’re living in. A lack of trees and high levels of pollution will raise the global temperature over time, while reckless hunting or fishing might cause the extinction of some species. It’s your mission to manage how the Nuggets collect and utilize resources. What mark will you leave on the ecosystems that existed millions of years before your arrival? Will you use every available resource and expand at an unprecedented pace, or will you methodically create a more sustainable way of life for your civilization?

These are living, breathing worlds where everything is interconnected. We aim to provide you with an unique experience unlike any of the god games you have played before. Every decision you or your civilization makes will have consequences.

CHANGE IS INEVITABLE

Your journey begins with a blank slate. There will only be two Nuggets at first, Adahy and Elu. They are the first of their kind, a spark of life that will change the world forever. As Nuggets progress, their technology evolves alongside them. You will watch as crude stone huts transform into architectural wonders and the fires that once protected your civilization are replaced by the magic of electricity.

LEAVE YOUR MARK

What kind of god will you be? Will your civilization become heavily dependent on natural resources, consuming fluffy bunnies and nonrenewable resources in equal measure? Or will you guide them towards a more sustainable future that relies on agricultural proficiency, responsible hunting, and green energy? You have the tools to change everything, and your actions have far-reaching implications.

A UNIQUE JOURNEY EVERY TIME YOU PLAY

Our procedural world generation is built around the gameplay, and not the other way around. We make sure that fun is always the number one priority. While procedural generation guarantees a lot of replayability, it doesn’t automatically make the experience worthwhile. That’s why we’ve invested a lot of time into not only creating unique and beautiful planets, but also giving each one its own set of challenging characteristics. Every star in the sky points the way to a procedurally-generated planet just waiting to be colonized. With the right technology, any planet can be yours. You can terraform lifeless planets into stunning utopias or simply suck every last drop of natural resources from it before moving on. We want to make sure that you’ll have fun with each planet that you encounter.

GAME Achievements

System Requirements:

  • Genre:

  • Simulation / management / God-game
  • Links:

  • Theuniversim.com
  • Twitter
  • Discord
  • Languages:

  • English,
  • More coming!
  • Released:

  • August 30, 2018
  • Works on:

  • Windows (7, 8, 10)
  • Rating:

  • Rating pending.
  • Minimum system requirements:

  • (Please note that the below are guidelines only. Requirements will change during development.)
  • Windows 7 64bit or Higher, Linux, MacOs 10.X or higher. Not compatible with M1 Macs
  • Processor: 2.6 Ghz - 4 Cores Mid Range CPU or Higher
  • Memory: 12 GB RAM
  • Graphics: GTX 780/880M/960/1050Ti/1660/2060 or AMD R9 290 / RX 570. Intel Graphics not supported.
  • Please keep in mind that these are full-size desktop requirements. Laptop experiences may vary.
  • Hard Drive: 20 GB available space

The Universim Devlog - Let's Talk About Roads

Greetings, Creators!


We hope you’re all staying safe during these challenging times! It has been a while since we’ve posted a proper dev blog for The Universim, so it’s about time we caught you up on some cool behind-the-scenes stuff we've been cooking up. We used to post devlogs more frequently back in the day, but our team has been so busy working towards release that we kind of forgot about it. Let’s try to fix that!

Today’s blog post is going to be about the surprisingly most-requested feature by the community -- roads. 



Background


When you think about it, basically every city builder has them, so why don’t we? Surely it’s easy to just throw them in? Unfortunately, it’s a bit different with The Universim. Due to the direction we chose with spherical, procedurally-generated worlds (yup, we’ve mentioned this a few times) and dynamic city growth, adding roads is extremely difficult. 


In contrast, most city building games have roads that are created in simple rectangular blocks on flat terrain on a plane. The environment is not as organic and chaotic as it is in The Universim.



Progress


It took us several months of intensive R&D just to determine the best approach for the system and how it interoperates with other systems. The road system has been in active development for a further several months now, which we’re happy to let you play with soon. If everything goes according to plan, we will release a content update on August 3rd  that will include the first iteration of the road system!

As mentioned, this will be the first iteration of the roads system. This will be an opportunity to get your feedback, while we continue to improve the system and add new features for future releases.



The approach


We decided to go with a precomputed city blueprint approach. An invisible network of potential roads and residential blocks are calculated when you first place your Evolution Tower. As your city expands, roads are automatically built from new residential buildings and certain manually placed buildings, back to your city center. 



These roads follow the hidden blueprint, which allows us to automatically adhere to a set of complicated rules that ensures a clean, valid road system.



These rules include forming only valid junctions in a known set (T-junctions variations, crossings, etc.), avoiding very sharp turns, keeping roads on flat ground and away from lakes and mountains, ensuring that roads leave enough space between them for the automatic placement of residential buildings and other automatic buildings placed by ministers, and so on. 




But why the pre-computed blueprint? Why not simply let players “draw” roads anywhere? Well, this would be tricky to do in terms of conveying real-time information to the player about what is valid and what is not. It might feel very restrictive and annoying. You might not easily understand why the road segment you wish to place is not valid:


  • Are you too close to water?
  • Is the ground too uneven?
  • Is the road you are trying to place connecting to a junction that has too many roads already that that junction?
  • Is the road you are trying to place forming a junction for which no valid display mesh exists?
  • Is the road too close to another road, not leaving enough room for residential block placement?
  • Is the road touching nearby existing buildings?


The whole thing gets complicated very quickly, and at least for this iteration, free-form manual road building was not a realistic target for us.


Automatic road building


In this iteration, roads are built from automatically placed buildings (residentials, ministers), as well as selected manually placed buildings, to the city center. In the future, depending on feedback and further experimentation, we might enable manual road-building by “painting” on the blueprint.



You are still in control


You will not be prevented from placing buildings onto areas where roads have been built. If you do, the road segment(s) in that position will be deleted. Any future attempts to build roads in that area, will work around your “obstruction”, or at least it will try to.



You can also place manual buildings anywhere that future roads may otherwise have been built. You are essentially obstructing the blueprint. The more chaotically you place buildings and the more obstructions you cause, the less structured and city-like your final world will be.



To guide you along and to help you to optionally keep your city structured around the road network, a semi transparent “guide” of blueprint roads will appear as you are placing buildings. This allows you to easily place a building right next to a future road, rather than in the middle of it :)


The visuals (displaying roads)


As you progress through the various ages, the way in which roads are displayed will change. At the start of the game, simple dust roads are drawn. By the time you reach the modern era, concrete and tarmac roads will make things look a lot more like a modern city.



Currently, the most interesting and good-looking era by far is the modern road system. It includes interesting props at junctions and alongside roads. The mesh-based, textured, displays also make it look more “solid” and structured.



Roads and pathfinding


It would be a missed opportunity if the roads were purely visual, with no real purpose. The good news is, the roads actually do serve a purpose! The road data is fed into our pathfinding system. They provide high-priority paths that Nuggets will follow. This is especially important in the modern age, where Nuggets convert to vehicles that will travel at higher speeds on roads, just as you would expect to see in a real city.



Current limitations and known issues


  • Sometimes the terrain will go over small sections of road.
  • A small number of junctions or road sections might look a little weird and deformed.
  • No manual road-building.
  • Road surfaces are cleared by Nuggets after the roads are built. So, for a short while, you might see trees and rocks sticking out of roads.


Other news 


We have also most recently implemented an important analytics tool to the game that will help with R&D. If you’ll have some time to spare, please help us test our systems on August 3rd! We want to do a proper analytics pass on the game across as many computer systems as possible, so the more the merrier! 


If you have been enjoying The Universim but haven’t left us a review on Steam, please consider dropping us your thoughts here!



It’s always a morale booster and helps us see what you love and what needs work. We promised to our fans that, If we hit 30k🤪 reviews on Steam, we’ll start working on The Universim 2 that will have multiplayer support and terraforming! Everything is possible, right?!  


Stay safe, wear your masks, and keep being kind to one another!

With love,

The Crytivo Crew

 

 



Buy The Universim

crytivo SECURED CHECKOUT

Select Product:

COELACANTH

$29.99 +1499

MICRORAPTOR

$44.99 +2249

TYRANNOSAURUS

$49.99 +2499

DIMETRODON

$59.99 +2999

BRONTOSAURUS

$99.99 +4999

MAMMOTH

$249.99 +12499

COELACANTH

Receive immediate access to the game and all future updates. Your name will be added to the in-game Rise of Evolution Monument, and you`ll receive additional exclusive rewards for your early support. Available Steam Key or Crytivo Key for you to choose.

Alpha Access
Beta Access
Full game on release
Name in the Game
Additional Exclusive Crytivo Rewards

MICRORAPTOR

Receive exclusive wallpapers and the beautiful Original Soundtrack.

Alpha Access
Beta Access
Full game on release
Name in the Game
Additional Exclusive Crytivo Rewards
Wallpapers
Original Soundtrack
+ All previous rewards

TYRANNOSAURUS

You will be able to submit a city name for use in the game. Names are added to a pool that will be chosen by Nuggets at random. This name can be changed by players after assignment.

Alpha Access
Beta Access
Full game on release
Name in the Game
Additional Exclusive Crytivo Rewards
Wallpapers
Original Soundtrack
Name a City
+ All previous rewards

DIMETRODON

The definitive Digital Collector's Edition. Receive the stunning Digital Art Book (PDF) and Game Guide (PDF). Treat your eyes to the creation of The Universim and get some tips for survival.

Alpha Access
Beta Access
Full game on release
Name in the Game
Additional Exclusive Crytivo Rewards
Wallpapers
Original Soundtrack
Name a City
Digital Art Book
Digital Game Guide
+ All previous rewards

BRONTOSAURUS

Beautify your city with famous landmarks, such as the Eiffel Tower, Big Ben, and Burj Al Arab Hotel. You will also be able to immortalize yourself in the game's credits and Rise of Evolution Monument with a unique colour.

Alpha Access
Beta Access
Full game on release
Name in the Game
Additional Exclusive Crytivo Rewards
Wallpapers
Original Soundtrack
Name a City
Digital Art Book
Digital Game Guide
Famous Landmarks
Name Featured in the Credits
+ All previous rewards

MAMMOTH

Customize and name a Nugget that will be added to the game for all to see in the Nugget Editor. Choose a unique combination of traits from the available list to set your Nugget apart from the rest. You will also be able to name a planet permanently, in addition to choosing the planet's characteristics (resources, climate, etc). You will receive a digital Certificate of Discovery (PDF) for the planet. A star will be placed beside your name in the credits and in-game monument to show your amazing support.

Alpha Access
Beta Access
Full game on release
Name in the Game
Additional Exclusive Crytivo Rewards
Wallpapers
Original Soundtrack
Name a City
Digital Art Book
Digital Game Guide
Famous Landmarks
Name Featured in the Credits
Customize and Name a Nugget
Name a planet
+ All previous rewards