Starting today, we will be releasing additional patch notes about our Space Age progress! While we are still hard at work on the overall game, we have moved the majority of our team’s focus to beyond the stars.
Shortly following this patch, we will regularly be posting behind-the-scenes progress on the highly anticipated Space Age! For this particular patch, we worked heavily on exile expansion. We also added a new structure called ‘hyperlube’ that will be extremely valuable on other planets. Let us know how you like it :)
As always, if you have any feedback or suggestions, please join our Discord and let us know! We do our best to read each of your messages, so don’t be shy in letting us know your thoughts.
Now, let’s explore the content of this patch.
Heading to space means that nuggets will require a new means of transportation. Drumroll...meet hyperlube! The hyperlube is a fast and reliable way for your nuggets to move from point A to point B. The hyperlube will allow your nuggets to travel through mountains and lakes with ease, however, it does require quite a bit of energy to operate. Nuggets will largely prioritize the hyperlube when they need to reach the point where the end of the hyperlube is located.
We have been receiving consistent feedback from our community regarding the addition of conflict elements to The Universim. Previously, exiles were the ones responsible for causing trouble. Now, with this patch, we are introducing barracks to address these troublemakers. Train your military and stop aggressors from the outside. Your trained military will defend your nuggets from any kind of trouble and can also be utilized to eliminate threats from exile villages. What kind of neighbor would you be?
Nuggets can leave the city based on many different factors. Your nuggets might be unhappy or lose trust in you, their creator. Despite everything, each and every nugget needs something (or someone) to believe in. With this in mind, every exile will be protected by their own creator.
There are 5 creators who possess different powers:
Thunder Emperor “Baal” has the ability to manipulate lightning and will obliterate their enemies with thunderstorms about their heads.
Wind Emperor “Enlil” possesses the power to manipulate wind and create destructive tornadoes.
Fire Emperor “Amaterasu” has honed their powers to rain fire down on unsuspecting nuggets.
Death Emperor “Mot” oversees death itself. In raising the dead, he manipulates the souls of nuggets in order to wreak havoc upon the planet.
Nature Emperor “Abu” oversees living creatures. Abu uses the power of nature in order to awaken an ancient creature that lives underground.
Though these creators are not as powerful as you, they certainly can cause trouble while simultaneously protecting their loyal nuggets. Their powers can be used against you and your civilization in addition to other exile villages. If you are in a good relationship with an exiled group, the creator of that exile will be benevolent towards you and your civilization. If, however, you have caused some issues, you will become a foe rather than a friend.
Each exile also has their own clothing and colors associated with their creator. Therefore, you will always know who is attacking you and who you should be aware of.
Once an exile is established, it will be encompassed by the temple-created protective dome. Destroying the temple will remove the protective dome. The dome can also be destroyed by using your Creator Powers - though this may not be as easy as it sounds. It will require a vast amount of Creator Powers to bring down the dome and destroy an exile’s protection. Sometimes, it is easier to send your troops to deal with the exile.
Utilize different military forces to attack an exile village if it poses a threat to you or your allies. Currently, there are two different in-game unit types: soldiers and bombers. Based on the Age, soldiers will use crossbows or military grade weapons. The bombers will carry the explosive to nearby exile structures and blow them up. You can start an attack via the barracks menu at any time.
Bless the ground and indicate to your nuggets where they should build their next home. Using the Holy Ground Creator Power, you can indicate the area in which nuggets should build their residential houses. Once the area is fully built, nuggets will return to placing the buildings where they left off prior to the use of Holy Ground Creator Power.
Improvements and Balance Changes
The format of the powder quest was quite unique in the sense that the quest was not fully finished when certain conditions were met and, in some cases, the quest was still active for multiple hours. This caused a lot of confusion. This quest was slightly reworked and adjusted to the same standard of other quests. In other words, when the task is completed, the quest is considered to be successfully finished.
Icons to Indicate That the Mine Is Depleted
Previously, the conditions for the icon that indicates that the mine has a low amount of resources appeared too early and, therefore, caused a lot of confusion among players. All values were readjusted. A warning indicator will appear when the amount of resources underneath the mine is 100 or less. A critical warning will appear when the amount of resources underneath the mine is 50 or less. Previously, the amount was set to be at 500 and 350.
- Performance improvements
- Planet loading time improvements (especially for other planet sizes)
Fixed: Hunters attacked Cattle Farm animals.
Fixed: Power hour event was turning off buildings that didn’t require electricity, thus never turning them back on after the event.
Fixed: Picking up animals with a vortex Creator Power from a cattle farm caused an error to happen.
Fixed: Nuggets working in the buildings will collect herbs themselves if the building is out of herbs and there are no available nuggets who can bring herbs.
Fixed: While on expedition, nuggets were taking damage from different area-based damage Creator Powers (lighting strike, meteor strike, etc.)
Fixed: Nuggets were getting infected from different sources while being on expedition.
Fixed: Stone Age expedition debris would turn into Modern Age debris if the Modern Age expedition camp research was upgraded before the rebuild option was selected.
Fixed: Missing localization from the starting advice section.
Fixed: Nuggets will now cancel their dating and mating AI’s if the partner is on an expedition.
Fixed: Wounded nuggets were not transferred correctly when the expedition camp was destroyed/upgraded during the expedition.
Fixed: Using vortex to pick up the space box caused errors.
Fixed: In the quests menu (menu where all the quests are being showcased), the animation was sometimes getting stuck and, therefore, it displayed the incorrect state of the quest.
Fixed: Decorative trees were missing from the residential area.
Fixed: Previously, you could throw exiles and dead bodies into rehab/prison/police stations.
Fixed: Missing disaster icons.
Fixed: Firefighters getting stuck in non-firefighter's hut buildings.
Fixed: Farm windmills pointing in random directions.
Fixed: Multiple hospital doctors would target the same patient, slowing down healing and causing double herb consumption.
Fixed: An issue with nuggets having crazy rotations if pausing on one side of the planet and moving over to the other side while still paused.
Fixed: Meteors were clipping through the ground in some situations.
Fixed: Resource statistics panel had an issue where, in some cases, it didn’t correctly indicate the amount of trees and stones that were collected.
Fixed: Tornado dirt on screen issue.
Fixed: Instances of the Black Market not being built.
Fixed: Quest-giver nuggets could have become exiled.
Fixed: Healing exile nugget construction sites would create an error.
Thank you to everyone for the constant support and feedback on Discord, Twitter, and Steam.
We appreciate all of your input and we take each idea and suggestion seriously. If you enjoy the game and you have yet to leave your review on Steam, please be sure to do so. A simple review helps us, as developers, to see if you enjoy what we’re doing.
If you would like to see any other changes to the game, drop us your feedback on our Discord.
Thank you everyone!
All the best,
The Crytivo Crew