Today, we are celebrating our 50th patch for The Universim! WOW! Looking back, the game has evolved quite a lot, especially when adding new content via patches. This particular patch is no exception as we hope it enhances your gameplay. While we are pretty proud of the content in this 50th patch, you can be rest assured that we have plenty more in store for you and your precious nuggets. One might even say that some features will carry over onto other planets...
As always, if you have any feedback or suggestions, please join our Discord and let us know! We do our best to read each of your messages, so don’t be shy in letting us know the happenings of your worlds.
Now, let’s explore the content of this patch.
One of the most requested features in our community has been cattle farms - to raise your own animals and receive food in return. The cattle farm will appear during the Medieval Age and will allow you to tame wild animals for the purpose of domestication. Please note that you will only be able to domesticate herbivorous animals. In order to tame an animal, you will be required to 1) build a cattle farm and 2) find the animal in the wild. Once located, you can click on the animal you wish to domesticate and you will have the option to tame it. After a few songs and dance numbers around the animal, they will be tamed. You will now be able to tend to them on your farm!
Mini Events System
Throughout The Universim, you will encounter events that require you to make a choice. You may not have the luxury of easy choices, for everything has a consequence. Our advice to you, dear Creator, is to choose carefully and aid your nuggets when they need it the most (even the ones who get themselves into trouble).
Proper city planning is vital for a strong civilization, now more so than ever before. Be cautious where you place your buildings or you may end up with your very own Pompeii. With this 50th patch, you now have a chance to generate an active volcano with every new world! Volcanoes go through quite the process before erupting, which is why our own eruptions occur after multiple stages. Though you may have some time before your volcano erupts, you won’t want to delay protecting your civilization! Volcanoes are rather rare events on a mother planet, but it can be quite devastating on others.
Earthquakes are another natural disaster that can now occur on your planet. While they may not be as devastating as other Universim disasters, you will have to ensure that you have adequate engineers near the earthquake's epicenter so they can immediately repair any damages. Certain planets may have an unfavorable terrain or difficult conditions; you will later have your choice of conquering these territories or skip them altogether.
Passive Discovery Points System
Discovery points will play an important role in The Universim. The players will have a choice to either actively generate points through expeditions or passively generate them via special building types (i.e. schools and theaters). Multiple schools and theaters won’t contribute to the total number of discovery points being generated, so there won’t be any need to place more than the reasonable amount. You will need 1 type of each building in order to start generating passive points.
Improvements and balance changes
Help menu for the expedition camp
The expedition camp received a tutorial window which explains the overall mechanics of the camp and provides clarity for players on what to do.
Residential blocks placement
Residential blocks will be placed closer together and will attempt to occupy empty spots if they can fit. This should allow players to have more condensed cities and ultimately provide more space for other buildings.
Discovery Points for Quests and Events
Certain quests and events will award players with discovery points that can be used to unlock new perks.
We added another requested feature from our players! The total warehouse storage capacity can now be found on the bottom of the panel, next to all of your resources. Here you can see the storage you have available and how much is occupied.
- Tornadoes can no longer be trapped inside of a dome
- Tornadoes will now pick up trees and nuggets
- Farms received a food production buff
- The camera’s position will now save with the game and load where you left off
- Hunters killing animals near the edge of a lake will no longer cause a lake to go toxic
- Players are no longer blamed for exile deaths unless they directly caused them
- Minor improvements to lightning
- Minor performance improvements
- Space Box UI improved
Fixed: Bug that sometimes caused hunters to not pick up food after hunting. This resulted in labor nuggets wandering far out to get the food piles.
Fixed: Several bugs with farms that were negatively impacting food production.
Fixed: A bug preventing nugget thoughts from working after a save game load.
Fixed: Some bugs that could cause garrisons to endlessly defend the city.
Fixed: Various terrain leveling bugs fixed.
Fixed: Several visual bugs with meteors.
Fixed: Several bugs with the Expedition Camp UI.
Fixed: A bug that delayed or prevented a single target from healing.
Fixed: A bug with space boxes that could slow down - or lock up - the game.
Fixed: A bug that caused the stored power in a battery, or batteries, to not properly display on the bottom HUD.
Fixed: Tornado screen camera effects.
Fixed: A bug with AOE healing and hospitals that could cause nuggets to remain flat and not animate.
Fixed: Several bugs with bunkers and the alarm.
Thank you everyone for all the constant support and feedback on Discord, Twitter and Steam. We truly appreciate it. We hope that all of those new changes will put a smile on your face. As always, if you enjoy the game, please feel free to leave us a review on Steam.
If you would like to see any changes to be introduced to the game, drop us your feedback on our Discord.
Thank you everyone!
All the best,
The Crytivo Crew