From our entire team, we would like to wish you a Happy New Year and Happy Holidays!
We worked really hard this year and are eager to bring you even more amazing content next year!
Before saying goodbye to 2020, we prepared one last patch that brings with it some major life improvements and some changes that people were waiting for. Plus we left you a nice surprise that you’ll be able to see in the game during the night on the 31 of December & 1st of January.
Now let's dive in.
We added a new filter system that allows you to easily see the current status of your city, nuggets, and buildings in the world space. For example this will help you identify areas with a high density of hunger or deteriorating buildings so that you can add another food source or Engineer hut.
Similar Buildings Location Filter
On top of the filter above, we added another one that will highlight the same type of building as the one you have selected to place. This should allow you to nicely spread your hospitals, eateries and other necessary buildings for your civilization across your planet.
We added a Debris system. Previously when a building was destroyed, you were not able to identify which one it was unless you manually checked the news archive. Now, when the building is destroyed manually or by any unnatural cause (twitch #explode, lightning strike, meteor, exiles etc), it will leave debris. You will be able to click on them and select 3 different options as well as to see what building was destroyed:
Clear option will allow you to clear those debris.
Salvage option will allow you to receive partial cost of the building
Rebuild will allow you to rebuild the same building. In that case, resources that were supposed to be salvaged, would be automatically applied.
If debris is ignored, it will slowly disappear over time. If it does disappear, you won’t receive any resources back. Once a building is destroyed the longer you wait the less resources you will receive from salvaging or to rebuilding it. In short, the longer you will wait the less resources you will be able to salvage.
We added some additional visual improvements to the black market. You will now see what causes the black market to appear.
Improvements and balance changes
- Roads were polished a bit more and we fixed multiple issues connected to them.
- Minor performance fixes
- Minor memory usage optimization
- Props can no longer spawn on roads or other places where they don’t belong
- New road shapes were added which allows more curvature for the roads
Fixed: Kickstart creator power prevented nuggets from eating and drinking
Fixed: Road segments were breaking due to large curvature angles
Fixed: Fixed an issue that was causing an infinite save load
Fixed: Minor visual issues related to the UFO’s crashing
Fixed: Redesigned Eatery drinking meter that was not displaying the amount of water correctly
Fixed: Low environment level did not influence exile nuggets at all
Fixed: The player was able to pick up rocks from inside the construction zones
Fixed: Cemetery grave slots were cleared too fast
Fixed: Residential Blocks were able to overlap each other and overlap with other buildings as well
Fixed: Various UI windows had a chance to close unexpectedly without a player interacting with them
Fixed: Gravediggers has a chance of losing bodies when they were switched back and forth between a car and a nugget
Fixed: In certain situations, it was not possible to drop a nugget while being close to the ground
Thank you for all your support and your positivity. We are really happy to have such an amazing community and we will do our best to deliver the most outstanding experience possible in 2021.
Thank you everyone and Happy New Year!
Make sure to join our discord and follow us on Twitter!
All the best,
The Crytivo Crew