June brought us summer (or winter if you’re in the southern hemisphere), and with that came along new animals and their taming mechanic, improvements to the regions, and new ideas and buildings that can be discovered and built.
In Roots of Pacha, animals aren’t just simply bought. Being part of nature and children of Pacha, they live freely in herds and packs.
Among the different regions, herds of several species of animals will appear in their natural habitat looking for food and shelter. Some of them won’t stay for long and will migrate during colder seasons to look for warmer spots, or during their mating season.
Herds are families, there’s at least one mom and one dad, and then there are the babies. They’ll all age and new generations will take their places.
In the wilderness when trying to approach them, they get bothered by your presence. It’s their instinct to be scared of strangers. With the help of your clan, you’ll learn how to care for them and they’ll even take food from your hand. Just remember they might not like everything you want to give them.
After gaining their trust, you might want to build a place for them to live with the Clan. By continuing caring for them, and discovering some tools, they’ll start rewarding you with valuable products. Others will let you ride them and take you places further and faster than you could have ever imagined.
Going somewhere and wanting to take along a friend?. Some of the animals will be so happy with the Clan that they’ll take as many as they can fit.
Our work with animals is not done yet. Some of our ideas for next round are: different colors for animals of the same species that will change from season to season, and breeding when a male and female of the same species live with the Clan.
Ideas & Buildings
Living in the stone age means a lot of what we take for granted today wasn’t invented. Part of your task, if you choose to, is to talk and discuss ideas with the people of your Clan.
By domesticating plants and improving their quality, taming new animals and getting to know them, and simply by exploring the world, the Clan will gain knowledge. It’ll be your choice to spend the knowledge however you want to develop an idea.
New ideas will start popping up here and there, when you mine a new type of rock, discover an unknown plant, or spot a different kind of animal. Some ideas come from people not in your clan but will only be revealed when you get to know them.
As part of evolving the Clan, you’ll gather materials and construct buildings. What you build and where you place the building, will affect the schedule of the Clan members.
This past month we added more sound effects to player actions, footsteps that change according to terrain, and music loops for different seasons. This is a preview of one of the spring loops.
Spring: The land between two rivers
On July, we'll be working on revamping parts of the UI, the objects placement system, animals sheds, decoration, player customization and balance.
That's it for now, thanks for reading and let us know how we're doing and what you'd like to see next.