We had a pretty amazing June! We started off with Day of the Devs and the associated Play Days event, IGN Summer of Gaming, Steam Next Fest, and releasing a demo alongside it all. Seeing our work in the limelight has been an unbelievable experience, but nothing can top the amount of love we’ve received from people playing the demo.
With so many players, we’ve received helpful feedback that we’re incorporating into the game. Some examples include a way to return from the top of the Forest mountain without retracing your steps, increasing options in the character creator, and more!
One of the incredibly exciting parts has been seeing our community grow. We grew so much this month that all 5 fires were lit in the Discord mini-game!
We’ve been busy creating storylines, music, and animations to bring another layer of depth to the game. In this last month, we’ve given a little extra attention to Illoe and Garrek.
The clan has more Ideas in the works such as a pickler, vinegar maker, brewer, and cask. You’ll be able to process your crops into something that lasts a little longer and is more valuable to the clan when you contribute it.
We already had a beautiful waterfall in place, so it seemed like a fun idea to be able to go behind it. Now, players will be able to find their way back home by taking a shortcut to the bottom of the hill. So those late-night trips back from the caves should be a little less stressful.
The landscape of the Savanna is also receiving a few changes to add more diversity and detail to the landscape.
With the knowledge gained from our Beta and the demo shortly thereafter, we plan to go full “nose to the grindstone” (while of course maintaining a healthy life for the team) in these upcoming months and focus on what is essential to get us to a solid 1.0 release. Our future devlogs will likely be sparse compared to our usual updates or include [redacted]s so that we can avoid spoiling too much.
As always thank you for your support.
-The Soda Den Team