We have a lot going on! Most importantly, we have been busy finishing match events and map-related assets.
As we were developing the various animations, backdrops, and visual elements for the map, we began brainstorming ideas for how map traversal should actually work. We didn’t want to use a simple point-and-click system that involves a pin symbolizing the hero moving around in a static format. As a result, we have updated our initial vision with direct control over your character, ensuring everything feels so much better. You can go just about anywhere now, visiting unknown places and meeting interesting new people. This also means that players need a sweet ride to get around the map, which will take the form of a customizable bike or scooter. Pimp it out to show your flare.
Traveling around the map will be affected by random global or local events. For instance, there might be a bicycle competition going on in town, which will cause certain roads to be closed and crowds of people to flood the streets. You could even come across a lost dog with a tag on its collar. Return it to its owner and maybe you’ll get a reward!
Unique characters you encounter on the map can then be met within the city or during matches, like the friendly local photographer who has a burning passion for their craft. They might show up during a match to flash everyone on the field! With their camera, of course. Not everyone likes being photographed, but that’s a sacrifice this photographer is willing to make for their art.
We would love to hear your thoughts and suggestions on pretty much everything we’ve shown so far! What do you think of certain gameplay elements? Do you like the art? Anything you think we should add? Let us know over on our Discord server!
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See you next week!