Prehistoric KingdomIn Development Early Access

Prehistoric Kingdom provides a modern take on the tycoon simulator genre, focused on the creation and management of your very own prehistoric-themed zoo. Once you’ve laid the groundwork and populated it with a large variety of extinct animals, you can open the gates to the public to astound guests from around the world.

  • April 27, 2022
  • Single-Player
  • Windows
  • Available on:

Lead your zoo to success: experience challenging, detailed, and enjoyable management mechanics that will immerse you even more in the very world that you built.

Main features:

From the tyrannical Tyrannosaurus to the majestic Woolly Mammoth, Prehistoric Kingdom features a wide roster of 50 prehistoric animals. Both great and small in size, every creature is inspired by scientific research and interpretation – defined by their own unique growth process, behaviour and environmental needs.

Make use of an array of creative tools to build the park of your dreams! Place buildings and attractions like the Fast Food Kiosk and Viewing Platform to satisfy guest needs and give them a view. Customization has no ends!

Create enormous mountains or deep trenches with Terraforming! Edit the terrain height, paint lush vegetation, clutter, and ground textures from eight different climates! Make rivers or ponds with the water brush to satisfy the needs of different animals.

Lead your zoo to success: experience challenging, detailed, and enjoyable management mechanics that immerse you in the world that you built.

Blue Meridian is an independent team of developers from all around the world. They have joined forces to create their dream game, Prehistoric Kingdom. Prehistoric Kingdom will be released in Early Access for Windows in Q2, 2021.

About:

Prehistoric Kingdom provides a modern take on the tycoon simulator genre, focused on the creation and management of your very own prehistoric-themed zoo. Once you’ve laid the groundwork and populated it with a large variety of extinct animals, you can open the gates to the public to astound guests from around the world.

Prehistoric Kingdom sets itself apart from the crowd by expanding on the ideas introduced in fan-favourite tycoon games, allowing fans to build their ultimate dream zoo in a refreshing setting. Creativity is key to crafting a vibrant and successful zoo, which is why the game is being developed with maximum customization in mind.

System Requirements:

  • Genre:

  • Simulation / Strategy
  • Languages:

  • English
  • Releases:

  • Alpha: March 19, 2021
  • Beta: December 6, 2021
  • Early Access: April 27, 2022
  • Full Release: 2022
  • Rating:

  • Not yet rated
  • Minimum system requirements:

  • OS: Windows 7/8/8.1/10 64bit
  • Processor: Intel i5-2300/AMD FX-4300
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 770 (2 GB)/AMD Radeon 7970 (2GB)
  • DirectX: Version 10
  • Storage: 10 GB available space

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DevLog #33 - November 2020



Welcome to November’s Development Update!


In this blog post we’ll be delving into a brand new mechanic as well as showcasing a revamped dinosaur that many fans will recognize. We’ve tried to keep this one quite focused and streamlined which is something you’ll see more of closer to launch. Without further ado, let’s jump in!



At the forefront of development, quite a bit of work has been done on AI and power management (as we’ll discuss in a moment). In addition to those two items, support for theme styling and light recolouring has been added for buildings. This functionality was extended to the Mini-Aviary to allow for environmental preset switching.


Looking at the animation team, Max is very close to completing the core hadrosaur animation set. He’s been doing a fantastic job and we can’t wait show it off more. Likewise, Nathan’s made sure the Microraptor’s been receiving a variety of loops and unique animation to show off its adorable birb-like qualities!




Keeping the Lights On: Power Management

Moving into new features, power management is mechanically complete! We’re still developing the visual side of it, so for today’s discussion we’ll be using concept mockups to show how it works.


Creating Power

Electricity (or power) is a resource generated by utility buildings like the Wind Turbine or the Industrial Power Station. Providing an electrical output via radius, any amenities or exhibits inside their range will consume power. 


Once placed, the radius of a generator can be edited by the player, directly influencing the power output, failure rate, upkeep cost and range. Each generator has its own benefits and negatives, so the usage of multiple types is highly encouraged.



What makes this system unique, however, is that when multiple generators overlap their output is combined. For example, if two intersecting facilities have an output of 50 Power, they’ll create a conjoined area of 100! 


The crux of our loop here is to find the most efficient placement for electricity in the park whilst maximising the output to ensure all nearby buildings are powered.



Managing Power

As mentioned above, generators have a random failure rate that can be reduced or increased by changing the radius. When failed, they must be manually rebooted by selecting the desired power station - gradually repairing itself after a short interval. Performing this action will also restart any failed generators nearby. 


To help fight this, players can research upgrades to not only reduce the failure rate across the park, but automatically restart generators that have failed.



Restoring Power

In your time of need there’s one thing every park manager requires: a Backup Battery! These objects provide temporary power to nearby buildings or paddocks in the event of an outage. Though they have no failure rate, batteries take time to recharge after usage before they’re ready to go again. 



Placing batteries in key locations makes sure those troublesome dinosaurs won’t get a chance to escape electrified containment, no matter the circumstances.


Animal Showcase

Straight out of the Horseshoe Canyon Formation, Pachyrhinosaurus and Edmontosaurus each feature a variety of alternate species to select from. In this particular digsite, players can find P. canadensis and E. regalis respectively.



With the available tools it’s exceptionally easy to create natural environments reminiscent of their ideal habitats. To promote this further, exhibits that house animals from the same formation or time period are granted a bonus multiplier that adds to the total Exhibit Score (something we’ll talk about at a later date!). 




Keep your eyes peeled for more animal stuff next month, we hear it’s about to get cold!


Structure Showcase

Powering the park, the last three items pertaining to electrical management are here at last. The solar panel, wind turbine and backup-battery offer alternative solutions for a variety of scenarios.





Uncover the latest in fossilized fashion with the Clothing Store, an essential facility in your quest to become the ultimate capitalist empire. How quaint!




Happy Thanksgiving!

It wouldn’t be the start of the festive season without the 40-foot turkeys, though we’re not sure who’s eating who! This recent image depicts two Tyrannosaurus in a colder habitat, one resting and the other sleeping.




Created by PaleoFragilis43.


Created by ManuelAguero2702.


Created by ASSASSINSPINO.


...


Thank you for reading November’s devlog!


Though the year is coming to a close, we have one final update in December until our big 2021 starts. Stay posted, park managers! There’s so much to talk about as we get closer to release.


Until next time, 


- The PK Team