Hotel Magnate Early Access

Have you ever wanted to design and manage your own hotel, motel, resort, or tent? With a ridiculous amount of customisation tools to wield, a host of facilities to build, and a wide variety of guests to impress, Hotel Magnate has it all. Let your inner hotel manager shine!

  • Single Player
  • Windows
  • Available on:

ABOUT

Hotel Magnate is a tycoon/simulator game that gives you the tools to build and manage your own hotel, motel, luxury resort, or shabby shack. It is whatever you make of it.

Beginning with nothing but dreams and an empty lot, you can shape your hotel to your liking. Pick from an assortment of rooms and facilities that will grow both your floorspace and your revenue stream. Build restaurants for the foodies, day spas for the vacationers, and conference halls for the workaholics. There’s a wide range of rooms to choose from.

Once you’ve laid down the foundations, it’s time to pick out the decor. That’s right, you get to customise everything down to the furniture and decorations. Make it wacky, make it classy, or change up the theme from room to room. You will attract different types of guests as your hotel grows and its rating changes, bringing new opportunities and challenges. Remember, the customer is usually wrong, but you’re in the service industry now. Get your hotel in shape, slap on your best smile, and be prepared for whatever comes.

More Info

CHOICES AND CONSEQUENCES:
In Hotel Magnate, your decisions have consequences. Something as simple as selecting which supplier to purchase towels from, or the price of drinks, can have a significant impact on your business. More luxurious fittings will bring you wealthier guests that are harder to please, whilst lowering the price of alcohol may attract trouble.

Here’s a scenario:
You have decided to lower the price of alcoholic beverages, which has resulted in an increase in sales and guest turnover. However, you didn’t foresee your hotel becoming known as a cheap dive or sleazy resort, attracting a younger crowd that has a penchant for partying and property damage. Make your business decisions wisely!

Main features:

Build, furnish, and oversee your own multi-level hotel

Tend to your guests' needs and demands, and attract wealthier clientele by improving facilities and securing better ratings

Hire employees to clean, serve, manage, and maintain your hotel

Take control of the inner-workings of your hotel by managing room prices, wages, restaurants, and many other operations

Become adept at marketing to attract more types of guests and generate buzz

More features:

Build

Build anything from a Fancy City Hotel to a Luxury Island Resort or even just a dirty Airport Hotel/Motel. Create the holiday destination of your dreams with restaurants, bars, conference rooms and all the logistical stuff in-between.

Manage

Manage everything in your Hotel by hand selecting staff, setting prices and adding in extras like a free breakfast. Set the rate that your rooms are cleaned and manage the quality of your restaurants and bars.

Market

Market your Hotel with marketing campaigns and attract many different types of guests from Party-goers to Families to Business travelers and much more. Try to raise your Hotels rating with better customer experiences as you try to navigate your way to success

System Requirements:

  • Genre:

  • Casual | Indie | Simulation | Strategy
  • Languages:

  • English
  • Italian
  • French
  • German
  • Spanish
  • Released:

  • October 5, 2021
  • Works on:

  • Windows XP/Vista/7/8/8.1
  • Rating:

  • Not Yet Rated
  • Minimum system requirements:

  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: 2.4 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB Dedicated Video RAM
  • Storage: 1 GB available space
  • DirectX: Version 11

Buy Hotel Magnate

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Update #29 August

Hello fellow Magnates! We’re happy to report we’ve made even more improvements on our new AI backend, UI implementation, and character animations. 


UI Improvements

We’ve continued to improve the UI, in particular the Facility, Staff & Guest menus. Previously you’d have to select a room and then pick a facility or facilities that the room would contain. This was done over two different menus (one for the room, one for the facility). The new design combined these into one.

The old menu used text placeholders that helped us develop what needed to be in the system. Now we are able to focus on creating a more simple and easy to navigate experience for the player by utilizing more icons and cleaner layouts.

Below is a sneak peak at the Staff and Guest information menus that you will see when selecting a character. Bare in mind the colours are still a bit of a work in progress and will change over time.



AI Activities

Our improved AI system is steaming ahead with lots of new functionality for bringing more life to your ultimate hotel. In last month’s update we talked about how this new system will allow us to easily create more activities for guests and staff. Characters will now do things like go to the gym, sleep, eat, and etc. 


The most complex of these activities is going to be a restaurant. A guest will go to the restaurant, be assigned a seat, then wait for a waiter to take their order. At this point a chef will receive the order in the kitchen, start to gather the required ingredients/resources, prepare the food, then cook it. This whole time the guest will be waiting and if they’re not alone will try to start conversations with other guests. Once the food is ready, it will be placed at the “serving station” in the kitchen, where it will sit until a waiter will take it to the guest. The guest eats the meal and then pays. This whole process is very involved and requires a lot of planning for edge cases like if the player removes any of the furniture involved or if the activity is interrupted or cancelled at any point. 


Some objects are now also carryable. Guests and staff will be able to pick up certain things and move them to other places, like a meal from the kitchen to the table. It will also make it possible for guests to pick up random objects like plants and art, move them somewhere else, or even steal them!


Animations

Jay has been working hard to add more animation variations including ones for different body types and genders. He has also been cleaning up the character models, making new textures and improving old animations like walking.



Again as we are in the midst of our new AI integration, there unfortunately won’t be any new builds or hotfixes released with this update.

Thanks so much for keeping up with development! Don’t forget to drop into our Discord or follow us on twitter to get more involved!


Follow us on Twitter - Join the Discussion on Discord